Thursday, March 13, 2008

Story Reel

Been a while and I really need to publish a lot of the stuff that has happened, just have not gotten around to doing it. But here is the latest Story reel....

Monday, December 10, 2007

Finals Finals Finals

Oh my god finals are due next week and I am going out of my mind trying to juggle work, finals, and Christmas shopping before I leave for India.
The thesis paper is also coming along and we submit our first draft tomorrow. This paper feels like it is never ending, there is so much to write and yet so much to exclude. I have never ever written a thesis paper in the MLA format before and this is going to be a task.
So far we have close to 70 pages but this includes our visual script and additional images.

Wednesday, December 5, 2007

Lighting and Rendering Final

Working with mental ray is not turning out as easy as I thought it would the shading networks are pretty complicated and there are 10 different ways to do things that will optimize the scene and the render times.
Working on this final has made me realize even more that I would surely use Mental Ray as a renderer, most of my shading networks will be created using Maya's shading network. I plan to do a lot more research into mental Ray for Maya over the Winter Break, and depending on that I will decide on the amount of my usage of Mental Ray for the thesis.
The shot I was using for this classes final involves the amulet and the sword, so I have built both of them and the models are looking pretty good. Here is a occlusion render of the amulet. This same design will also be on the sword.


Tuesday, November 27, 2007

Dynamics and Particles

For my dynamics and particles class I wanted to create the BAMF kind of feel of particles that shadow the Jabberwocky's wings.
I have not been very successful with this as yet but i am still working on the kind of an effect that I would like to create. My main challenge is that in the Original BAMF effect it worked really well as they used millions and millions of particle instances, which is not something that i could replicate due to the time and also my machine constraints. I found that multi streaks are giving me a nice effect, similar to awarm of flies around the jabberwocky. Adding some cloud particles or even some fluids with that I could possibly generate a nice effect.

Here is my first test for that. I am using a model created by Adrian for another thesis student.

Thursday, November 22, 2007

Since our last industry critique, I have not had much time to work on the thesis paper or start the 3D animatic as I have been pretty busy with classes and finals coming up in three weeks.
For my lighting and rendering 2 class I am using one of our scenes to test out and render with Mental Ray. This has been quite a task. I used Mental Ray's physical sun and sky for our Dan project to render the Donkey in its various surroundings. i want to use the same for lighting the scene for the L&R 2 class. Mental Ray shader networks are fairly complex and require a lot of R&D. I will be combining this with Maya's shading networks too.

Here is an example of lighting a scene using Mental Rays physical sun and sky

Sunday, November 18, 2007

Industry Critique

We had our Industry critique today with Andrew Schneider, FX TD, Bluesky
Brien Hindman, Senior Modeler, Blue Sky and along with Myles Tanaka as the moderator.
Being the first to present, we jumped right into introductions and what our thesis was all about. After showing them some of the concept tests, our color palettes, and reference images we put the animatic on.
It looked good on the screen and the sound was really great. Once we were done with showing all that we had to it was time to face the music...
Their first suggestion was that we should break the thesis down into a schedule and then stick to that. After watching the animatic, they wondered if maybe it was too long but at the same time they felt that it may not be very ambitious (which I completely disagree to). They also felt that it did not come across so much as a trailer as much, and it felt more like the first half of a short. After watchign the trailer in class again, and speeding it up almost 3 times its speed we did decide to speed up the shots and cut down the length to almost half.

Trailer (faster)


They had some really good suggestions regarding the jabberwocky character and how we should rig it, as have different rigs depending on the shot and the framing of the shot. One of their ideas was to show off the jabberwocky more and actually see the fight between William and the Jabberwocky, which Adrian and I are considering.
Some of their other suggestions were regarding the camera and framing and this would help a great deal in heightening the tension.
As for the sound they felt it worked, and suggested that we do put in more sound FX.
One of their worries were the wings of the Jabberwocky and the idea that we were planning to use cloth for it, as suggested by them we are thinking about considering using a blend shape to have them open up.

Thursday, November 15, 2007

Animatic Round 3

So we finally have a kinda finished animatic. This is what we shall be presenting tomorrow to the previz industry panel.
We are using a logo that I created for my class to start it off, and may change this later. Turn your speakers up